Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Scenario Intro-one
Author Warhawk1955 (United States)
Method Face to Face
Victor Draw
Participants Dan_Huffman
Play Date 2017-07-05
Language English
Scenario IN44001

After playing many of the games in Invasion 44 going back to the intro scenario’s was actually hard. Getting use to the Bocage rules and then playing without it was hard. After using the +2 bocage as cover and using the limited terrain rules not having this caused units to get shot up several times. But if this is the first scenario that is played in is a good intro to Panzer Grenadier. We called this a draw because each side achieved one of their victory conditions. Each of us had one of our objectives. The American needs to conserve his force in order to take St. Laurent. This is more important if the Germans have placed a token force to protect hex WN67. That is what my opponent did in this case. Having to take both objectives I sent my tank 3 infantry and 1 HMG to take hex WN67 under command of 2 LT’s. During the officer selection I pulled and average selection with the stats evenly divided with only 1 1:1 leader. Most were 1:0 0:1 or 0:0. Taking the hex was costly but achieved with only 2 step loses but I loss the tank to a great roll by a squad using the German Anti-tank fire. All in all if I had played this first I would have approached the town and WN67 with more caution.

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