Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Another Scenario where reading Victory condition and Battle Game objectives
Author Dan_Huffman (Germany)
Method Face to Face
Victor United States
Participants Warhawk1955
Play Date 2017-04-11
Language English
Scenario IN44006

During set up I should have conceded the own on map 106. The 88 Flak I would put in hex 0207 dug in w/a leader. One of the objective is for the US to exit 10 steps along the road. 2 hexes either side or the road. Therefore setting u p int te woods and town on map 107 is where the Germans should defend.

The US has 3 planes, one for 3 turns of the US choice. 2 X 10 OBA. This means I should not have worried about mortars and small arms firing due to spotter planes for this scenario. Yes the plane get +2 on the DF chart for being adjacent. Woods and dug in give a -3 shift. Net -1. The Germans have 2 AA units that give a minus one shift on the DF table also even if not revealed for spotting purposes.

Unfortunately I tried set up on board 106 and too many units around the town. More in the woods. 2 hexes set up hidden. This scenario has 26 turns so the US can take its time. My opponent, Bruce, has not mastered patience, yet. Later on he used his artillery when available to hit positions.

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