Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Americans on the defense
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario AirI013

This is quick little scenario that can be played in about two hours. The Germans are attacking the town in 0604, the Americans need to deny the Germans the town. With the setup, the Americans stack all 3 units in 0604. This give the maximum defense for the town. Although the Germans will get the +1 shift for stacked units, the town benefits out weight the shift. The Germans "enter" by rolling for units, so they are slow to develop the attack.

In my play, the Germans are slow to get units on the board. It is turn 5 by the time there is enough units to start the assault. The Germans move out with 3 GRENs, HMG, ENG, Captain, and Lt. As they move up they try to move into hedgerows but some Op fire disrupts the attacks. By turn eight, the German mortars move on and give the Germans some firepower against the Americans. German direct fire has been weak and assaults can't be attempted. Mortars pound the town and demoralizes the 57mm AT gun, but the paratroops hold strong. American reinforcements move on to try to counterattack the Germans. By turn 15 the German have attacked 3 times but have been repulsed three times without an assault. German mortars finally score a demoralization on the town defenders but the German GREN's are out of position and the Americans rally. The game ends with the Americans holding 0604 and several German steps are killed. An American win.

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