Panzer Grenadier Battles on May 4th:
Panzer Lion #6 - Kalmu - Hill 256
A Knife Fight in a Phone Booth...or Fortress
Author J6A
Method Solo
Victor North Korea
Play Date 2017-09-25
Language English
Scenario KWCA031

This was a very quick playing scenario. The North Koreans have 4 INF, 3 SMGs and an 82mm mortar that, at least in my play, had very few safe shots and are trying to wrest an entrenchment from 3 South Korean POL units and 2 US I&R units. The Americans and North Koreans have good morale (8/6), the South Koreans mediocre (7/6).

I set up the entrenchment (The Walled City) outside of the town, with 2 POL in it. I put the 2 I&R dug in on a light woods hex in front, and the other POL in the town. This unit quickly moved to block the bridge crossing. For the North Koreans, I had the INF march along the hill from the east, while the SMGs came from the north and the mortar, also coming from the north, set up where it could shell the entrenchment. Except, of course, the entrenchment was in light woods, so that didn't work out so well, because by the time it fired, all shots were going to have the possibility of friendly fire.

The SMGs outflanked the 12, and I decided they would brave fire from the dug-in US troops to get adjacent to them, as I wanted to take them out first. The 1st opportunity shot (8 FP adjusted to the 22) rolled boxcars and wiped out the unit. The 2nd unit hoped for better results...which it got...an 11 instead. Oops. So, yeah, that wiped out most of the SMGs. The 1 step that survived (and also barely survived friendly fire from the mortars) was later executed by the Kommisar. So I figured this would be an easy Allied win. That was right up until the North Koreans kept surviving point blank shots and then a 4 shot from them managed to disrupt the dug-in Americans, who promptly got assaulted do death when the North Koreans decided to roll 2s and 3s.

This left the 3 South Koreans in the entrenchment. I expected them to put up a good fight. They didn't, rolling 7s and 8s when firing and seeing the North Koreans roll 4s or less and 10s or more. They were demoralized after a couple of turns of this, and then fled to the town, leaving the fortress empty so the North Koreans walked right in. The South Koreans did get their act together and rally in 2 turns, however the 2nd turn of that was turn 13. There was no way for them to take the entrenchment on turn 14, so the North Koreans won.

In a scenario with only 10 Allied steps and 15 North Korean steps, casualties were very high. 5 steps for the Allies, 6 for the North Koreans.

A crazy scenario, and one I might play as a filler, but the 3 rating reflects that it's just basically a "run up and hope you roll better dice than the other guy" scenario.

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