Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Rush for the Locks
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario AirI005

A nice balanced scenario with a few SSR's that make it a challenge for the Germans. The Germans have the setup positions but are unaware of the Americans advancing, so they are limited with movement until the Americans are spotted. The Americans can race down to the objectives and, if lucky, can occupy them before the Germans. But the Germans get reinforcements so they can counter attack.

In my play this is how it worked the Americans were able to rush down to 0412 and 0711 and occupy them before the Germans even knew that they were there. The game takes a lull until the reinforcements arrive as the on board units don't have the power to counter without them. At that point the Germans form assault groups to attack the town. American artillery pounds the German assault groups and they need to recover after a couple attempts. The Germans finally manage to get a GREN and the HMG into position to rush 0412. In the assault the Americans take casualties but reinforcements are shuffled in and they still hold. The Germans push more units into the assault with disruptions and demoralization result. Americans use their OBA to cut off further reinforcements. Continued assaults exchange disruptions until the Americans score a step kill with demoralizations in the subsequent morale checks. The German attack falls apart as the demoralized units run leaving a reduce HMG to fend for themselves. The next turn the HMG is forced out and killed on a "free" assault. At this point it is late in the scenario and the Germans have no more units to commit. So the Americans hold the hexes.

I felt that this was a good scenario with one minor change, waiting until turn 15 for the German reinforcements. There is a long lull between the American rush and the Germans reinforcements. Pushing this up to turn 10 would be a better time frame and may give the German counter attack a better start.

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