Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Good die rolling is nice.....Whe none gets them
Author Dan_Huffman (Germany)
Method Face to Face
Victor United States
Participants Warhawk1955 (AAR)
Play Date 2016-12-28
Language English
Scenario IN44010

This is another scenario I will need to replay. The advanced rules say what the terrain effects are for trails all over Normandy. The scenario special rules says 1 - 4 is needed to generate a supply vehicle (truck or wagon). Where I goofed is thinking the road is a trail. The SSR even is written as vehicle move along the road.

Make sure the US does not get a tank or 2 around both sides to fire on the truck (-1) armor value. A lot of misreading the scenario rules again to unbalance the scenario. To much of a hurry to play instead of taking 5 more minutes to read carefully. The trucks should get off the board in one turn as they have 8 mp. However one as to wait until turn 6 to start rolling to get a loaded supply. Going to play this one solo to see if the Germans do better. Using road movement instead of trail movement rate meaning not needing 3 turns to get off the board. As I read the rules and SSR more closely the Germans are not as bad off as I think after playing 6 scenarios. Some are getting a re rating
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