Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
One of the longest PG scenarios
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario Guad004

This one is only for the real die hard PG fan. The reason 137 turns. I play this one shortly after getting the game 4 years ago and I have some of my notes to go back to. I found the first day to be fun, amphibious assault, air attacks, naval support, but for the Japanese I found it very hard. First Tulagi is not very big so there is not many places you can put hidden troops. Second, once the Americans are on shore they can form groups to hunt and kill the isolated troops. All this happened on the first day and by the end the Americans had secured most of the island. During the night, the Japanese were able to mount some assaults, but at that point it was suicide charges, there was no hope for them holding out. The caves were impressive, very hard for the Americans to counter the shifts on the DF/BF and assault tables for that. I took time and stacks of 3 platoons to rout them out.

Over all it was good, but I may suggest staying with scenario 1 as this will cover most of the battle and you won't have to have the same scenario on the table for two months.

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