Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Omaha Battle game. Scenario 2
Author leonard (United States)
Method Face to Face
Victor United States
Participants unknown
Play Date 2016-12-14
Language English
Scenario IN44005

St Laurent, again ! The pressure definetely was on the Germans thanks to the battle game victory conditions. None of us cares about the scenario specific victory conditions since the the German player has to hold to the strongpoint to get any chance to win the battle game. He indeed already lost the strongpoint in scenario 1 and even if there are more German units around this time, it seems from the start that it will difficult. On the US side: 1 sherman platoon, 8 inf platoons, 2 HMGs, 2 81mm Mtr platoons and 2 X 18 of off-board artillery. Just one lucky artillery on the entrenchment (strongpoint) will probably be enough to win. I decide to advance rather carefully and build firestacks to kill him through direct fire also. One leader is running up the hill on the east to be able to spot anybody on the map and to direct the artillery and mortars. My "German" opponent chooses to abandon St Laurent and concentrates his forces around the strongpoint. Boom ! The US artillery demoralizes the HMG guys in the strongpoint ! The right time to attack : through the hedgerow, the sherman and infantry assault the guards (another HMG) covering the strongpoint. They kill half of the Germans but the sherman is demoralized and one infantry disrupted. Next turn, the US artillery succeeds to disrupt the other German units guarding the left flank of the strongpoint and most of the US infantry now advance to finish the good work. The Germans go berserk, reinforce the assault hex and hope for a quick kill. They get the worst of it : more Germans dead... St Laurent is controlled by the US and the German HMG finally leaves the strongpoint. American quick victory in just 6 turns. And now to the third and final scenario of the battle game. To win the battle, I just have to control the town on board 107. Otherwise it will be a draw.

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