Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Couldn't Hold
Author thomaso827
Method Solo
Victor Germany
Play Date 2016-05-23
Language English
Scenario AirR011

This is another short scenario, low counter density and 18 turns that went very fast. Germans start with one leader and one infantry in the town hex at 0509, with 2 more leaders, 3 more infantry, an HMG, and 2 mortars to start in 0509 or 0510 with a 2d6 roll of 9 or more starting on turn 1. US paras start with a Cpt, an LT, a full and a reduced Para, and a 57mm AT gun within 2 hexes of town hex 0604, and a reinforcing platoon with an LT on or after turn 9 with a 1d6 roll of 6. Germabs have to take the 0604 town hex and get two units off the south end of the board at 0501. The Germans slowly built up their attack force by turn 5 and were able to start hitting the paras in 0604 with mortars by then. The US had started with the reduced Paras and the AT gun in the town with the 7-0-0 Cpt while a 10-0-1 LT and the full strength Paras 0506 as an outpost to keep the Germans from going through the eastern hedgerows to flank the town. Instead, the Germans pinned the US outpost with mortar fire while the Germans flanked from the west. A well-aimed volley from the German flanking force killed the AT gun and disrupted the Paras in town, while the mortars demoralized the outpost, which fled the next turn. The reduced Paras in the town were demoalized and also fled, giving up the town without a costly assault. As the Germans pushed ahead, leaving an engineer and gren in the town, the full Para platonn was destroyed by direct fire. The next turn saw the Germans assault the remaining reduced paras and killing them, leading to the loss of the US Cpt. Two German platoons headed south and off the board. The expected US reinforcements never arrived (I rolled an awful lot of 1s for them, so the took a wrong turn ut there somewhere). Good game.

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