Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Impetuous Airborne
Author thomaso827
Method Solo
Victor Germany
Play Date 2016-05-07
Language English
Scenario AirR005

This 20-turn scenario starts with 3 and a half US airborne platoons lead by an LTC, a CPT and an LT, attacking a German gun position. The variable German start strength was 3 Gren platoons lead by a CPT, an LT and a SGT. Two of those platoons with the 3 leaders strt holding the two western towns, while the third started alone and leaderless doug in in hex 0307, having had their LT and a 75mm INF Gun destroyed already by naval shellfire. The US LTC is subject to being called away to some other part of the battlefield on or after turn 10. The Airborne troops split up, the CPT leading the 2 full platoons toward the northwestern town while the LTC and LT took the other 3 steps towards where they were told to expect a battery of enemy artillery. Instead, the found only the dug in troops and traded fire. The northwest force moved right into an assault, the results of which caused no damage to the Germans but cost the attackers a full platoon, the other one having become demoralized and fleeing from the adjacent hex the turn before. The surviving US CPT evaded capture and made his way to the woods to the north to regroup the troops who fled there. The LTC and his troops took the worst of it in the exchange of fire at 307, the LTC being demoralized with the single step of paras and dleeing to the town at 0509 while the LT and the other platoon succeeded in moving into the hex with the dug in Germans. With the Germans victory being assured by the 2-step loss, the US fought on aiming for a draw, but the LTC got the message that his presence was needed elsewhere, and assalts were stalemating in both locations. Although the Germans lost a full 4 steps, the still held all the hexes needed for a US draw, and it looked like a lost cause at the end of 13 turns for them to be able to take all 3 hexes, so game called. Good game.

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