Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
A muddy end to this German thrust
Author waynebaumber
Method Solo
Victor Soviet Union
Play Date 2015-10-28
Language English
Scenario KurS003

Played in three session this scenario has a very strong German force attacking entrenched Soviet Guard units, the Germans have several objectives and although one is fairly straightforward the other 3 are difficult given the mud and time constraints. The secret of this game is the Soviet set up, in my view giving up the board 37 town (the first German objective) is a must, mine the road but leave several mines to ensure no flanking sweeps off the board, hedgehog the entrenchments and then during the game trade time for ground, and finally have a reserve available to close down any gaps during the final few turns. The above will make it a very tough nut for the Germans to crack. The German deployment is not so easy, and I confess I am not sure what the optimum attack strategy for the SS is, certainly the broad sweep attack I did failed to penetrate the hills to the North or give enough time for units to exit the map. In my game the Germans swept forward over the first board with ease but as they ventured further North resistance stiffened, although the mines on the road were neutralized by ENG the poor sappers were being shelled by the numerous well sited 76.2 which the Russians had at their disposal. The Soviet Rocket artillery combining with 120 & 82 MTR was not only amazingly accurate but never ran out of ammo the entire game. While not causing many casualties both the on board and of board artillery played a major part in slowing the advance. Once the Nazi Panzers left the road the advance slowed to a crawl. Crossing three boards width-ways against well dug in troops with good morale in just 26 turns was too big an ask for this German commander.A good big scenario, with a nice mix of units and some replay value as I feel that the Germans should do better than they did in my replay.

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