Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Missed By That Much!
Author thomaso827
Method Solo
Victor United States
Play Date 2015-05-24
Language English
Scenario KWPP034

This one gives the NKPA an objective of getting 40 steps off the south edge of the board. The US Army has to trade casualties and space to try to stop and tie down as many steps as possible, and have no requirement to keep casualties low. I set up the US in a rough line covering the northern sides of both east and west central hills as they had to set up at least 5 hexes from the north edge, which kept them off the northernmost hills. The US COL and LTC each took half of the troops and leaders and set up to either side of the north-south road using the wooded hills for their defensive line, with the US Major, an INF and an HMG on outpost duty in the village, where I hoped he could exchange fire at an advantage as the NKPA came to the southern edges of the northern hills, and also call fire as much as possible before making a withdrawal to the main line of resistance. The NKPA came in with tanks on the road, SMG troops riding with an LT and remaining SMG troops with a Captain not far behind, with the NKPA LTC and MAJ each taking half of the rest of the troops in line east and west of the road, giving them 3 command groups at least until maneuver seperated them. The tanks cleared the first bend in the road just coming out of the woods when they were hit by extremely accurate off board arty - roll of 2 taking 2 steps of the SMG troops and the LT, leaving the other 2 steps demoralized and affecting the 2 tank units they were stacked with, leaving one disrupted and the other demoralized. The NKPA force to the west pushed the US force out of the village, and for a few turns, outside of the initial results on the tanks and SMG troops, it looked like the NKPA were the army that just would not break, beating morale check after morale check. The US forces fell back trading single hexes in stead of accepting assaults until they had either woods or high ground advantage, which spomewhat turned the tables, bogging down the NKPA about mid board. At this point, the US had taken no casualties outside of some morale check failures fleeing into woods to the rear, but a friendly fire hit changed that, with aother roll of 2 for a 2X. The leader survivied to help regroup but the stack became the obvious focal point for an attempted breakthrough, which became another point of stagnation. The NKPA armor, having rallied, made a dash down the road and past the defenders and were the first 6 steps off the board. 2 other stacks of an INF and HMG lead by an LT and the other 2 INF also lead by an LT made it off the board to the extreme east and west edges as other NKPA troops pinned the flanking defenders, but that was the last troops the NKPA were able to exit. At the end of 10 turns, a body count discovered that, if every NKPA unit still on the board managed to break free and head south, they would still be one step short of their goal. 14 steps succeeded in exiting, leaving 26 to go, but there were only 25 steps having survived to that point, and with still only 2 steps lost to the US, it was an obvious US victory. Great game.

1 Comment
2019-02-24 11:33

Thomas, you only need 30 NKPA steps to exit this scenario to win as the North Korean player.

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