Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Curses, Foiled Again!
Author thomaso827
Method Solo
Victor Japan
Play Date 2015-01-11
Language English
Scenario KoTr009

Just like the first day scenario, the Australians are holding the same group of villages. Biggest difference is there is already a Japanese presence on the board as a unit is already holding the northeastern village. I set up similar to day 1, but this time the better Australian troops are holding the middle and southern villages on the western side while the lower quality Australians hold Isuarava and the central-eastern village. Japanese got the initiative in all but a few turns throughout the game, and Australian luck with die rolls was always either really good or really bad. Isurava held out for some time, with single steps holding surprisingly long even after leader losses. The first blood of the game was actually the Australian Sergeant on the outskirts of Isurava getting a fire lane shot that struck the Japanese LTC's stack, rolling a 2 and taking out 2 steps of infantry that were accompanying the LTC. While the western side held, the eastern side did not, and the Japanese took advantage of the open spaces to build a line facing the east-to-western approaches of the middle and southern villages. Outlying Australian defenders forced the Japanese line to stop and assault but while Australians won more than their share of assaults, morale started telling the difference after a few turns, and more and more Australian steps fled the action, while Japanese troops had an abundance of troops to replace step losses and demoralizations when they did happen. By the end of turn 17, all but the central western village were in Japanese hands, and that village was contested and surrounded along with 2 other hexes of Australian troops, with the troops actually holding the village having no leader in hex and down to a single full platoon. With the writing on the wall of eminent slaughter the game was called with an overwhelming Japanese victory.

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