Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Australians Win the Day!
Author thomaso827
Method Solo
Victor Australia
Play Date 2014-08-31
Language English
Scenario KoTr007

This scenario is similar to the other 2 Milne Bay scenarios, with the exception that the Japanese have a battalion of Service troops along with the SNLF force, and victory conditions is that they must clear the trail and village of anything but demoralized Australian troops. Australians and Japanese set up similarly to the last 2 scenarios, with the Service troops following behind the SNLF. In hind sight, I might have put them up front as cannon fodder. As it was, the Australians won initiative for the first 4 turns and were able to stay just outside of Japanese assault range until turn 4. From that point on, initiative was pretty well maintained by the Japanese for the rest of the game. Stacks of Australian troops held off multiple stacks and succumbed slowly to assaults. One Service company actually found a hole and assaulted a disrupted Australian platoon with an LT, but the defense disrupted 1, demoralized a second platoon, leaving half of the assault that started out. The Japanese pinned one full company stack with the Australian CPT in one hex of the village, and slowly the Japanese took a toll, but the 10-1-1 Cpt consistently rallied survivors turn after turn to the bitter end. On turn 17, the SNLF Cdr was killed, but the decapitation had no effect when the rest of the SNLF leadership shrug it off and the LT Cdr picked up and carried on for the final turn. In the end, one step of Australian infantry was still at bay near the beach while the Australian and a single step held the single village hex as the sun came up. Australian win. Great game.

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