Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Holding by Finger Nails
Author thomaso827
Method Solo
Victor Japan
Play Date 2014-08-27
Language English
Scenario KoTr002

I rate games on my enjoyment, history being a bit higher on my list than balance. So, as I enjoy this little action, I rate it a 4. I placed one Aussie infantry unit with a leader in each of the 3 village hexes and in each airfield hex. Japanese entered on the trail near the town, using the chain of command to get most of them forward on turn 1 but not close enough to assault on turn 2. So, the Australians in the village took advantage of the next turn, as the Japanese moved adjacent, the Aussies moved back and formed a 3-unit stack in the western-most village hex. Instead of 2 stacks of Japanese attacking 2 small Aussie forces, this made the Japanese attack 3 to 3, which at least diminished their ability a little bit anyway. The Japanese sent two stacks around the town to head towards the airfield, but walking through the jungle, they still barely made it to assault before the end of turn 8. With a lot of 5 and 6 die rolls in pretty much every fight, both sides were doing little damage, but Aussies were having a much tougher time when they did get demoralized. In the end, the Japanese did manage to keep two village hexes and took one of the two airfield hexes, and eliminated 1 leader and 3 steps of infantry while the Japanese lost a single step. End results 11 VP for the Japanese to 1 for the Aussies.

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