Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
D-Day Commemorative Game
Author thomaso827
Method Solo
Victor Draw
Play Date 2014-06-06
Language English
Scenario AirR006

I wanted to do something from one of the scenarios to commemorate the 70th anniversary, and having just gotten Elsenborn Ridge and the Airborne book, I found this 10-turn gem to put on the table during a quiet day at work. Leader draw was a mix, with a US 10-0-1 captain and a 7-0-0 LT facing a German 8-0-1 captain, and 8-1-0 and 9-2-1 lieutenants. The draw for the two German strongpoints was left random since this was a solo game, and an occupied 4-4 strongpoint was at the northernmost location, which became the target for assault by the US captain, the full and the reduced platoons, while the 7-0-0 LT took the other platoon around to attempt to get to the town and the second strongpoint. By turn 3, the US captain was stuck in a close combat with the first strongpoint, and the second was determined to be unoccupied, giving the lieutenant the chance to take the objective early. The Germans reacted quickly by getting the 9-2-1 lieutenant, the Engineer platoon and an HMG into close combat. For the rest of the game both US elements ended up locked in close combat, the late arriving paratroops joining in to little effect. In the town, both sides inflicted morale damage to the other side, but little else. The good 10-0-1 captain and his troops stayed in an attempt to take out the strongpoint. Right up to turn 8, neither side pulled ahead, until a Demoralized German platoon failed a morale check and fled. Even then the town was still occupied by troops from both sides, with another stack of German platoons waiting to add their weight. With the objective still uncontrolled by either side, and without having eliminated fully even one step of troops from either side, the game ended at the end of 8 turns in a draw. I don't think I have ever seen so many die rolls of 1 in assault combat before. A fun game, few units, and another great little scenario for learning the system.

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