Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Pointless slaughter
Author gulatum (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants davidthedad (AAR)
Play Date 2014-03-01
Language English
Scenario KurS018

As the Russian, I was unable to stop the Germans at all. I foolishly tried a point-blank defense, waiting for the Germans to get up close to the town, but I didn't have the firepower to stop them. I should have somehow disrupted his formation as they approached, but I guess I was too afraid of losing troops out in the open. Instead I consigned them to die in the town.

My reinforcements were squandered in defending against an attack that never materialized. I had sent most of them to the field to stop the Germans from getting off the board. All those Germans just changed direction and headed for the town.

What I did gain from this complete and utter rout was a reconsideration of how I usually map out "missions" for groups of units. I have made the mistake of sticking to these "missions" even when the circumstances of the game have been radically altered. It's easy to say that as a commander one has to be receptive to the opportunities and necessities caused by the fluidity of battle; it's much more difficult to recognize when and how to apply this little bit of advice.

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