Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
La batterie du Holdy redux
Author plloyd1010 (United States)
Method Face to Face
Victor United States
Participants WightTiger
Play Date 2014-03-02
Language English
Scenario AirR010

We decided to circle back and restart the 4th Infantry march. I had the Americans. We have restarted our character leaders. We used our anonymous leader counters to add some mystery to play.

Using board 33 makes it much easier for the Americans to sneak up on the Germans. The first group of paratroopers ducked behind the ridge to keep out of sight until the second group arrived. With the 2 groups ready the north group popped up on the ridge and drew OP fire from the town. The other group the rushed up next to the town. The north group got up next to the town, cutting of the German reinforcement group. The came down to 2 firefights at this point, the southwest group vs. the town garrison and the north group against the German reinforcement group.

A though the howitzer died early on, neither of us gain much advantage during the middle part of the game despite the amount of ammunition expended. The big change comes when the 4th arrives. The 4th ID troops attack the German reinforcement group from the side opposite of the paratroops. The Germans evaporate in the crossfire.

The exchange with the town has become very lopsided, but only a few turns are left. Concentrated fire from the Americans demoralize the Germans. The subsequent assault causes heavy casualties, but town is still not in American hands. The Germans are holding out with 1 reduced, demoralized grenadier. On the last activation of the last turn, the grenadier fails its recovery roll and vacates the town.

The Americans have won with no step losses. For some reason though, a para captain & lieutenant have deserted (compound moral failures). One German leader character has suffered a light wound. One of my leader characters has picked up a couple LPs.

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