Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Faster than a teenager on prom night...
Author Shad
Method Solo
Victor Germany
Play Date 2010-07-03
Language English
Scenario AirI006

Played: Solo Time: ~5 minutes

The German player (Herr Shad) made his roll and the Germans got the gun emplacement.

Introduction

The Americans have a variety of geographic objectives in this scenario, and start with fair strength, but the Germans win if they can inflict only 2(!) steplosses... so the Americans have to tread lightly.

Initial Moves

Herr Shad decided to let his gun emplacement fight for itself, and keep his remaining men to the west to guard the other 2 objectives. As the Americans, I headed for the emplacement in a roundabout fashion, using hedges and swamp to stay out of sight.

My goal was to appear adjacent to the emplacement en masse, survive one pointblank volley, and then assault and hope that my superior firepower (20 to 11, including leader mods) and morale would carry the day.

Minute Men

On turn 6 my GIs bravely rushed the German emplacement and braced for incoming fire...

  1. With leader mod, the German direct fire was 11
  2. Shift twice for adjacent units to the 22 column
  3. 2D6 = ... 2
  4. 2X result, LT catches a bullet as well, the Germans are victorious

I had not been pushing counters for more than 5 minutes at that point. Nevertheless, keeping in mind Genesteeler's similar result I endeavored to keep playing. I had my remaining men assault as planned on turn 7 and... another steploss, disruptions for everyone, and another leader with a bullet in the brains.

Enough.

Crushing German Victory After Pickett's Charge Part II

Shad's Thoughts

Dice rolls, as always, average out over time. But in a scenario like this where you're almost certain to make less than 10 rolls the entire battle... tossing a 2 is going to bring things to a crashing halt.

On another day I might have set it back up and played again, but I didn't find this scenario especially gripping to begin with and won't be coming back to it.

2/5

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