Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Mission unlikely, though not entirely impossible
Author Brett Nicholson
Method Solo
Victor Germany
Play Date 2014-01-31
Language English
Scenario AirI017

Combined American forces, both airborne and seaborne attempted to either flush out or eliminate German defenders from within a 4 hex vicinity of 0604 and all the while sustain less than 8 steps of casualties. There were just 19 turns to complete this task and it was too much to ask of American forces but they did make a whole-hearted attempt.

By 18:00/turn 14, the 8th American step loss was generated for an automatic German win. However the push continued for about another hour with one of the two towns in American control and the other ready for an assault. M4 Sherman tanks were freed up to assist foot units after both German AT capable guns had been eliminated midway through the battle but despite all that the Germans continued to keep their presence within the 4 hex perimeter.

Not a bad scenario for solo play but realistically not much of a chance for an American win and no draw is possible due to the scenario VCs as if both or neither player wins, the German player wins. I kind of liked the way it seemed that paras and regular infantry seemed to be competing against each other, rather than working together to try to achieve the objective. Nothing else to write about this one that hasn't already been written but that it the forces going up against each other are about even, just that VCs sway in German favor. With more time, maybe 5 more turns the Germans would of been either all eliminated or driven out of the area but still it would be very hard to do then without losing that many steps. In my play the Americans lost 9 steps, the Germans 13.

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