Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
"Surrender? Why didn't you ask that before you started firing on us? You leave us no other option"
Author Brett Nicholson
Method Solo
Victor United States
Play Date 2014-01-23
Language English
Scenario AirI016

Well this wasn't such a bad way to kill some time before setting up for tonight's shared match. As a solo play this one kept me interested enough for the short amount of time it took to set it up and finish it in just over an hour's time. I guess I went into this with a morbid sense of curiousity as to how long the Germans could hold out before having no other choice other then to surrender. In this case the white flags were waving at the beginning of turn 9 with just two turns left. Before that occured American OBA and direct fire sent German forces running away from their first line of defense, leaving the town in hex 0803 abandoned on turn 6. American forces were able to steamroll on through and soon it looked as if the town hex in 0604 would suffer a similar fate but even with all that going on in the American's favor it seemed very unlikely that with just a total of 11 turns that all German units would of been cleared from within 5 hexes of 0604 by conventional means. The German morale is deplorable with a 7/5 rating and they really didn't stand a chance of holding on to their posts for too long. However, the 81mm mortars did actually manage to eliminate a step of American infantry but as far as other German units were concerned, very few even had a chance to fire back before they were disrupted, demoralized or fleeing.

When Turn 9 came about I read and re-read the paragraph concerning the surrender rule and then realized that demoralized German units also counted toward the negative modifier on the dice roll, along with eliminated units (not just steps) and leaders. I quickly did the math. German initiative was reduced to zero; 2 German units eliminated, a Lieutenant eliminated and 2 units demoralized for a total of -5 on the dice roll. The highest ranking leader's morale was 9. So before even rolling it occured to me that that there was no chance of the Germans NOT surrendering as even a "12" roll would still be less than the German Captain's morale rating after the negative modifier. So that was it, battle over. I still think that this not such a bad scenario, for a solo play, I've experianced worse in 'Airborne' and this one still gets a "3" rating for me for what it's worth.

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