Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Runaway! Those Entrenchments are Dynamite!
Author Poor Yorek
Method Solo
Victor Draw
Play Date 2014-01-02
Language English
Scenario AfKo032

The draw result attained when the Italian side determined it had no hope of victory and fled having captured only one entrenchment.

Italian approach and assaults failed miserably due to morale failures brought about by OF or OBA. I'll concede that I didn't coordinate the armor and infantry for the Italian side particularly well here, but with no IT leaders with a combat bonus, the only means to get any significant DF (against entrenchments) was to stack in threes. This, of course, lead to critical +1 col shifts. I should add that AUS "first fire" results were very good (5 or 6 on the 13-col due to leader + superior morale) with fairly horrid results on the resulting morale checks for the Italian side. The Australians suffered three step losses, but those were all due to on-board or OBA hits against units that had not yet become entrenched.

Italians lost six steps and had four units DEM (having captured only a single entrenchment). It was time to call it an evening before the entire battalion was destroyed (i.e. the AUS gaining their victory condition). The AUS might have pressed a counter-attack (in FtF play), but their position remained secure and they were content to allow the Italians to retire.

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