Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
"We came, we saw, we fired on our own men and promptly surrendered"
Author Brett Nicholson
Method Solo
Victor United States
Play Date 2013-12-24
Language English
Scenario AirI009

Not so much to write about this one but it was good for a laugh and less than an hour's playing time. Basically the Germans advance, take a step loss from opportunity fire but are able to hold together long enough to get some shots in on the defenders holding the lock hex, causing a few failed morale checks on the Americans. It looked like the Germans may have had a chance at mounting an assault on the lock as one of the American Paras did flee the hex after failing to recover from demoralization. Also, enough good ordered GREN units were poised to make an assault on the right flank as well, until ...

At just 17:15/turn 6, German 81mm mortars attempt to weaken the defenders prior to a first assault attempt and get THREE friendly fire results; two of them end up demoralizing three German units. None of those are able to recover before the turn ends. At 17:30/turn 7, less than two hours of combat the Americans kindly ask the Germans to surrender with the added incentive of chocolate and cigarettes and the Germans promptly oblige them. A roll is made needing an 8 or higher and a 9 is rolled -end of battle. I found this entertaining enough to rank it a three for solo play and, even if just for a brief moment the Germans had a chance of taking the lock, albeit a very small one. But with the low morale of 7/6, most likely would not be able to retain control of it for long. Friendly fire was the obvious spoiler for this engagement, perhaps it was intentional.

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