Panzer Grenadier Battles on May 3rd:
Afrika Korps #37 - R7, R6 and R5 Afrika Korps #40 - 18th Brigade, Part Two
Afrika Korps #38 - Eighteenth Brigade Grossdeutschland 1944 #20 - The Guards Attack
Afrika Korps #39 - A Costly Attack
Good Infantry heavy fight
Author joe_oppenheimer
Method Solo
Victor Draw
Play Date 2013-08-06
Language English
Scenario KurS028

This was a really fun little scenario. It uses one map and is only ten turns so it's perfect for a quick game. There are no AFVs so the emphasis is on infantry and artillery. The Germans do have one unarmed motorized anti-air unit which they'll be loath to bring on the map until they've eliminated any AT capable Soviet units.

It's basically all about the town assault, but like the other AAR for this scenario I set up a small artillery park in the fields to support the town. The Germans sent the motorcycle force to deal with this and looked like they'd stomp it until a nearby SMG and LT joined the assault. Fortunes turned and the two German motorcycle platoons were wiped out.

Meanwhile the Germans brought their main force up to the town while the Soviets responded with opportunity fire and artillery. Casualties were heavy for both sides as I seemed to keep rolling X results (and getting officers killed with snake eyes). The Soviet Major was killed but the decapitation result had minimal impact since the Soviets weren't planning to move out of the town hexes.

The second half of the game saw a series of town assaults. The Germans were able to build some powerful assault stacks with ENG and HMG. It was a desperate fight for both sides.

In the end the Germans controlled two town hexes, the Soviets controlled one, and one remained contested. This final town hex would have made the difference for either side. Adding in the casualty VPs made it a draw. A more passive stance for either side might have limited casualties, but it's hard to assault town hexes without taking some losses.

Overall I thought this was a great scenario for my return to Kursk.

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