Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Test of Karl Laskas' "Rock n Roll" PG variant rules
Author scrane
Method Solo
Victor Draw
Play Date 2013-03-04
Language English
Scenario SiFo007

This scenario looked like a tough slog, so I thought I would try the Laskas variant rules for PG that are meant to speed it up. The rules did play faster, since it is IGO-UGO, and I think they made this scenario a bit more enjoyable, but I don't think I would use the variant very often. Most PG games, with 1-2 battalions per side, are pretty tense and exciting.

In this scenario the RKKA piled into the town, one of the German objectives. The NKVD and the AT guns spread out in the woods and open ground between the town and the exit edge objective of the Germans. Half the German force went for the town, half went on a sweeping move around the town. Russian AT guns shredded the PzIIIs, but the flanking force succeeded in getting off the map. The town assault was partially successful, claiming over half the town, but petering out with heavy casualties.

The Russians and Germans both achieved a minor victory, for a scenario draw. I don't think this scenario is winnable as the Germans. It is very tough and only the variant rules I used kept this one close.

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