Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Do the Australians Have a Chance?
Author Hugmenot
Method Solo
Victor Japan
Play Date 2013-02-24
Language English
Scenario KoTr002

Played solo in 1 hour.

The Australians set up 3 x INF and three leaders in 0504 and 2 x INF and two leaders in 0505. The idea was to get one turn of opportunity fire on the 22 column and then either fall back or stand and fight in the village.

The Japanese took three turns to get south of the village to prevent Australians from exiting the map and then moved in for the attack. The Australians do well at the beginning, eliminating five steps before they suffered one step loss of their own. But then disaster struck and the all but one infantry unit is demoralized in two assaults. The Australians won the initiative the next next turn and although one unit recovers (preventing a free shot), the fleeing units are caught up and eliminated by the Japanese. The Australians do not have enough units left to have a chance at winning.

I would have rated this one a "3" but I took a point off because I believe it's too unbalanced in favor of the Japanese. I replayed it two other times using different strategies and the Japanese always won without much of a struggle. Best played solo and maybe more than once to experiment with different strategies.

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