Panzer Grenadier Battles on May 18th:
Edelweiss IV #22 - Pale Riders Fall of France 2 #31 - Knightly Combat
Edelweiss: Expanded #16 - Pale Riders Fall of France 2 #32 - They Shall not Pass!
Fall of France 1 #27 - Knightly Combat Fall of France 2 #33 - For God, France and Joan of Arc
Fall of France 1 #28 - They Shall not Pass! Fronte Russo #23 - Barbo' Group
Fall of France 1 #29 - For God, France and Joan of Arc Road to Dunkirk #7 - Surrounded
Saipan, scenario #32: Proximity Fuzes
Author JayTownsend
Method Solo
Victor United States
Play Date 2013-01-17
Language English
Scenario Saip032

In this scenario the Marsh, and swamp hexes are all light jungle and the lake hexes are a 20m hill with light jungle, the Americans must clear two cave hexes to win and the Japanese setup dig-in units around these cave hexes to better defend them and inflict casualties on the Americans but the Marines have a few tricks of their own in this scenario: mortars with smoke and artillery with VT Fuzes!

The Marines move in under the cover of smoke and blast holes through the Japanese defenses with heavy artillery and then direct fire and then assaults. I would have called it the prefect cave clearing exercise but they lost three steps in clearing the Japanese caves, two Infantry, and one Flame Engineer step. The Americans won and the Japanese lost 7 steps but still I think with all the American assets I should have done better than losing 3 steps, so I will try and do this scenario again with better results. Kind of a fun little scenario to try! Stay away from the 20mm Japanese gun until the artillery silences it.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.075 seconds.