Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Trashing the Trash Division
Author rerathbun
Method Solo
Victor Italy
Play Date 2013-01-13
Language English
Scenario Edel015

Before playing this one I compared it to the updated version in Edelweiss Expanded and read through the one AAR for it. In the original version, the Germans have more time to accomplish their objective, but the Italians have more troops and the victory conditions are much tougher for the Trash Division to accomplish. They must clear the Italians away from the road to win, which forces them to assault them in the town. The new scenario is definitely an improvement, as the Germans have no chance in this one.

In my play-through, I set up half the Italians in the village and the other half dug-in across the road on the western board just in front of the woods. I was hoping the Italians in the town would delay the Germans long enough for the second group to hold the road. If the second position failed, they could retreat to the woods to play for time at the end.

I needn't have worried. The Germans could not come close to clearing the town, and half of their troops finished the scenario hiding in the woods, demoralized. It didn't help the German cause when their best leader, a 9-1-1 Obersturmführer, failed a morale check by three when already demoralized, and deserted.

The Germans' only hope in this scenario is to get a good leader or two, keep all their troops together, and try to take the town hexes one at a time using tanks, HMG's and Infantry. They can try to put replacements in for the ones that demoralize and exit the assault hexes, and recover them in the town hexes.

I gave this one a rating of '2' due to its lack of balance. You might enjoy this one as a solo play if you really love the Italians, or just like to make the Nazis cry.

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