Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
We're winning! We're winning! We're Giving Up!
Author J6A
Method Solo
Victor United States
Play Date 2012-12-23
Language English
Scenario AirI016

Okay, as other AARs have more or less implied, I also believe that the Germans have basically no chance in this scenario. The surrender conditions make it fairly certain (especially with good leaders) that sooner or later they will surrender. That being said, my Germans gave it a pretty good run here. In part, its because their top leader was only morale 8, so he was too stupid/stubborn to give up easily. The US approached the town and decided to make it a rapid approach, given that there are only 11 turns in the scenario. On Turn 1, their OBA demoralized all of the units in 0803, however 1 of them recovered and the Germans sent reinforcements. They also disrupted an advancing American HMG.

The Americans closed on the town in turn 2, surviving the German opportunity fire due to good rolls and good leadership. The Major led the assault on 0803 on turn 3, but it was inconclusive...these guys in 0803 decided that 7 morale was plenty. Meanwhile, as the infantrymen closed in on some other Germans, friendly fire disrupted a 2nd Lieutenant.

The assault in 0803 was going poorly, as the Germans rolled better on assault rolls, and stubbornly refused to break. The US lost an step in the assault, so the Germans reinforced and actually now had more firepower in the town than the US. So, the US tried another assault in 0905 and German first fire disrupted everyone, leading to another inconclusive result.

On turn 4, the US OBA wiped out a German half platoon, and at the end of turn 4, the US had lost 2 steps, the Germans 1. So, on turn 5, the US called for German surrender. The modified roll was 8, and the German captain still thought he could win. Hearing the clock tick, the US tried again on turn 6 with the same result. However, things finally began to collapse for the Germans on turn 6. 2 assaults cleared out the German defenders either by melee or firing at fleeing troops. 0803 was still a stalemate, however the rest of the board was going to the Americans. OBA was also picking off demoralized Germans. Once they were flipped, having to roll less than a 6 (or less than a 4 for 1/2 strength units) meant they mostly stayed flipped. With the situation collapsing on turn 7, the Germans finally decided to surrender.

A better scenario than I expected, and still not a very good one.

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