Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
A Short, Sharp Town Assault
Author Hugmenot
Method Solo
Victor United States
Play Date 2012-12-15
Language English
Scenario GofB001

Played solo in less 2 1/2 hours.

I setup the Germans in town except for one two-hex roadblack to slow down the American advance.

The Americans advance along the road and engage the enemies defending it while the majority of the Americans bypass the position. The position would fall on turn 9.

The Americans advance next to the town after 1 hour 45 minutes and although the initial results go against them, they start taking control of a couple of town hexes forty five minutes later. The Americans form a killer stack and slowly destroy the Germans in assaults.

Final score is Germans 11 - Americans 18.

American Major Victory!

I rated the scenario a "3". It's fun and bloody but there is not many decisions to be made on the German side. Recommended for solo play, especially if looking for a short scenario that can be easily played in one evening.

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