Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Keep Pushing On
Author Michael Murphy
Method Solo
Victor Soviet Union
Play Date 2012-11-17
Language English
Scenario SiFo039

The Soviets took a look at the map and decided to set up three comapnies, each backed up by HMG in three different areas. The easternmost company sat up in the board 9 frozen swamp. The westmost company set up on the Board 6 road running between the 2 frozen swamps. The reserve company set up in the middle of the map on the east-west road. The Soviet MTR and HMG were located midway between the road and the south edge. They were all waiting for the German stroke and it didn't take long for that to happen.

The CAV entered the south edge of board 6 and looped west around the Soviet positions. The INF, HMG, and MTR all drove straight up the middle of the board. The Comrades didn't take this intrusion lightly as the eastern company began moving west through the swamps. That tied in with the German plan. That is, the INF and HMG would establish a firebase in the middle while the CAV begun rolling up the Soviets from the west. The idea was for the Soviets would gut themselves attacking the middle while the CAV made hay.

The only catch to the plan is that the Soviets didn't care for their role in it. For much of the game the two sides were engaged in a leapfrog attack and fallback defense. Eventually the Germans ran out of steam (and troops). Weakly armed cavalry (3 FP) certainly aren't going to do a whole lot of damage, even in a charge. Instead of the Soviets gutting themselves, it was the Germans doing just that against the Soviet defense.

Despite the crappy troops, this one turned into a real close game. The casualty lists weren't that extreme, but certainly large enough that the Germans had to go for controlling the length of one of the two roads to get the win. Since they had bypassed the north-south road to the west they had to get the east-west road. I called the game with three turns to go. Even if there were no Soviet opposition, the Germans could not physically control the entire road before game's end.

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