Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
I Never Gave the Dutch a Chance
Author Hugmenot
Method Solo
Victor Japan
Play Date 2012-10-21
Language English
Scenario NiSi001

Played solo in one 120 minute session.

I received my Nihon Silk yesterday and wanted to try at least one scenario this weekend. I chose scenario 1 because it's small and I was curious to try the airdrop rules.

I did not spend much time analyzing the situation before setting the Dutch defenses and that was a critical mistake. I set up a few Dutch positions in row 11 and did not move them into the jungle at the first opportunity. The net result was the Japanese were able to get adjacent to the dug in Dutch under cover of the jungle. The Japanese only lost 1 step on the way and were all in good order except for 1 PARA unit when they started assaulting the Dutch positions. Four turns later and it was all over; the Dutch 7/6 morale combined with bad leadership turned a precarious position into a disaster.

Japanese major victory.

I rated the scenario a "3"; it's a solid small scenario. If played against an opponent, I recommend the better player takes the Dutch because I believe they're more difficult to play than the Japanese.

I really liked the airdrop rules and I am looking forward to try them again in a larger scenario.

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