Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Well, at least it wasn't a slaughter of innocents
Author Matt W
Method Solo
Victor Soviet Union
Play Date 2012-10-18
Language English
Scenario Edel004

A 6/4 morale is what makes it possible for the Soviets to win and what makes it difficult to do, at the same time. The Soviets are charged with the requirement to destroy a battalion of SS mountain troops. The Germans have to try to avoid being destroyed but their initial position is very close to the Soviets and they, despite their usual average morale finally have a morale bonus against the Germans. In addition, the SS are poorly led in this early war scenario, with a low number of leaders for the force in question and low morale for each leader (the Soviet player selects every other leader).

What follows is a question of the Soviets needing to keep up with fleeing Germans and being able to hit them multiple times to permit the double demoralization to take place.

The only way for the German to win is to use the terrain to good effect in slowing down the Soviets and hopefully surviving a few morale checks. While morale bonuses on the leaders would help they were nowhere to be found. About 1/2 way through the scenario all the German leaders were demoralized as well as the troops so recovery became nearly impossible as each stack had to try to recover separately.

Much as the last scenario in First Axis. This is an exercise in slaughter and has little strategy or even thought required. I rate it a "2" but actually considered a "1" as there is simply nothing for the German to do except roll morale checks and recovery.

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