Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Good but troubled
Author campsawyer (United States)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2012-09-20
Language English
Scenario WeWa007

This was a Skype play with Vince Hughes which he has very nicely wrapped a story around. This is good because this scenario needs help to make this a decent one. I had several issues with it as does not historically portray the battle, nor provide a balanced game for the players. I was intruged by the first look at the scenario, an American division trying to clear German remnants from the West Wall.

From the force standpoint, the Americans have the overwhelming numbers of infantry, tanks and OBA, but no transport. Movement will be slow as they will be traveling by foot. But the Germans can't be counted out with their forces. With both a Tiger and a JadgPanther they will give the infantry support to keep the American tanks watching their moves. German strongpoints also bolster town defenses too.

The real benefit is the setup, weather and victory conditions. The Germans have a large advantage with this. They have the ability to keep the Americans back as far as they can while holding the key hill with the bulk of there forces. Given the mud conditions that will force the American supporting units to be useless, this quickly tips the favor of the game to the German side. If the German setup with these in mind he will have a good chance to win.

My second issue is with the play, is the historical part of the battle. The Americans were tasked with securing the towns. But the VC's favor attacking the hill to the south east of all the towns. To have a chance at accomplishing a win the Americans will need to steer well clear of the towns and try to attack the hill. In our play I tried to stay with attacking the towns but that proved futile. An the American losses mounted.

So I see this as a possible good scenario but does require some re-though to the SSR's and VC's to bring this back into one I would play again.

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