Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Long To Do List
Author Matt W
Method Solo
Victor Draw
Play Date 2012-09-10
Language English
Scenario KurS016

In this scenario a strong but not overpowering detachment of Germans must basically clear two boards of an understrength Guards battalion supported by a platoon of T34s. Adding to the fun are a couple of entrenchments and some mines. Oh, and, of course, they have to accomplish this without taking too many casualties.

The kicker is that the Soviets don't have the strength to be effective defending everywhere so they have to choose their spots. Mine chose to set up in two spots on the south board with an entrenchment on the hill furthest to the south, forcing the Germans to split their forces somewhat as the other forces were in a town. The key for this setup is that for a minor victory the Germans have to clear the south board and grab a majority of the hills+town hexes on the north board.

So the Germans entered entirely on the south board with the intent of clearing the board, taking control of the geography and then turning north to the large town where the bulk of the defenders were. The southern town fell reasonably quickly and those forces, including the platoon of StGs moved northward to start the attack on the town. Unfortunately the entrenchment in the far south took considerably longer to subdue resulting in an anemic attack on the town which quickly got bogged down (the Soviets had an 11-1-2 captain to help out their 7-0-0 major).

As an interesting sidelight, the quality of the SS leaderships was quite poor in this selection (very few modifers) and as a result even solid assaults bogged down as the attacking Germans often became disrupted or demoralized and had to reinforce the hex and recover multiple times.

As the wearing fight went on the Germans ultimately lost too many steps to keep the Soviets from their minor victory conditions and simply didn't have the time to completely destroy the Soviets and take the northern board geography necessary for a Major Victory so both sides got a minor victory and we have a draw for a result. The play, however, was fun so this is a perfectly acceptable scenario. The draw I obtained seems to be the likely result with two minor victories but the process of getting there is pretty entertaining. I give it a "3".

This one is perfectly playable in any format.

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