Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
White Rabbit
Author Matt W
Method Solo
Victor Draw
Play Date 2012-09-01
Language English
Scenario AfKo034

In this remarkably small and remarkably short scenario, 6 German tank platoons must cross the width of the board and exit at a particular hex while fighting off 3 British tank platoons which will probably occupy a ridge which will provide some cover.

My Brits apparently had some pretty good shooters as they eliminated three steps of PzIIIs but couldn't get the fourth step and the Germans were able to get five units off the board but could only eliminate 1 British step.

The short scenario requires the Germans to avoid much fighting in favor of motoring across the board. If they stop to fight they will win the gunnery battle but will not get off the board in time. Much like the white rabbit in Alice they are always seemingly behind schedule.

With such a small number of units and the need to get off the board so pressing this pretty much falls into a pattern of Germans moving and British shooting. I give it a "2" but a fun one for the British.

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