Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
The Few, The Pr..., Well actually just the few in this one
Author Matt W
Method Solo
Victor Japan
Play Date 2012-08-23
Language English
Scenario Guad013

A small Marine Raider force is tasked with the job of pushing back the Japanese from Edson's Ridge. To win the Marines have to take two hexes which are well garrisoned by the Japanese and avoid losing one of their starting positions. To do this the Marine player is given a force only 2/3 the size of the Japanese. The only good thing is that the Japanese player can't more their units until the Raiders are seen or fire.

The fact of the matter is that there simply is not way, short of absurd dice rolling that the Marines can win this one. The Raiders have an insanely high morale of 9/8 which means that they are on a par with the Japanese...

In the end, the Japanese easily held their hexes and were able to pressure the Marines for the additional hex that represented the Raiders starting point (once they could move)

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