Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
Operation Toehold
Author PaperTiger
Method Solo
Victor Germany
Play Date 2012-06-26
Language English
Scenario RtBr069

The Dutch used a two thrust attack. In the center, coming down the road, came the armor with supporting GRENS. To the south came the GRENS, supported with mortars and a 75IG. Loaded HT's were sent from the north edge to keep Soviet INF that could otherwise be used as reinforcements. The Soviets had set up AT guns in the small center wood and southern woods on Map 17. The westernmost town on Map 17 was defended with INF and HMG. Their 76.2's were set in the easternmost town, ready to serve double duty with HE and AT rounds.

The Dutch forces moved in and soon occupied the towns on Map 21. The center forces were to eliminate the small woods of enemy units and hit the westernmost town on Map 17 from the northwest. The southern forces were to punch make their way through the woods and hit the towm from the south. Once in position, their forces moved forward.

Almost immediately, a recurring theme throughout the action introduced itself. The Dutch Nazis' lower morale became painfully apparent. They broke fast and rallied slowly, if at all. To their shame, there were some units that spent more time cowering in wooded cover than engaging the enemy.

However, those units that pressed on managed to damage the Soviets, including Dutch armor hunting down and eliminating the Soviet SP guns. Their shining moment, however, came on an attack on the town. DF from their panzers managed to demoralize both HMG units defending the town as well as their leader. The demoralized Soviet units, reduced from failing further morale checks from additional fire, abandoned their position, with the Dutch soon moving in.

What good-order units the Dutch had, intrepidly assaulted two more hexes in the town. Both sides used the same strategy: isolate the units inside the town from reinforcements. The Dutch had panzers and HT's in the town. The Soviets had INF and superior morale.

The Soviets also had superior artillery. Any rallying Dutch had more OBA raining down on them, setting back their recovery. The Soviets also had AT-capable air support that wound up devastating the Dutch.

The Soviet superiority in support and morale began to show. Their forces in the assault hexes began to rally and counterattack. They took back most of the town. But as 1400 rolled around, the Dutch managed to keep just enough of it with rapidly dwindling forces to claim a victory.

It was victory of the barest kind. It left both sides wondering what would have happened if the battle had raged on another fifteen minutes.

A special commendation goes to the Dutch mortar units. Their ceaseless fire managed to disrupt and demoralize many a Soviet unit that was meant to reinforce the town.

If you're looking for an action with lots of carnage and where a few rolls of the dice can make a big difference, this might be one for you.

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