Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Vaporize
Author Matt W
Method Solo
Victor United States
Play Date 2012-04-30
Language English
Scenario GofB024

Consider the situation. It is nighttime. You have recently fought off an attack, successfully. The post you hold is one of little strategic significance. You, quite rightly, feel that you are in a backwater that is unlikely to be attacked again. As you look out from your carefully selected defensive position in a French village the night suddenly turns into a stream of flame directed at your position.

It took the Nisei 2 hours to completely rid Biffontaine of German troops. The reason was not that the German resistance was too tough but merely that the occasional disruption needed to be corrected in the assaults. With a flamethrower and another engineer, a plethora of leaders and a huge morale advantage this one really can't work out any other way. Even though the Americans are assaulting a town at night they end up on very high assault table columns. Add to that the fact that the flamethrower is just devastating at night since it doesn't get shot up by opp fire the way it does in the daytime and you have a recipe for German disaster.

This turns out to have been the historical result. It is interesting to see the effect of the high morale and flamethrowers in assaulting the town but the capability differential between the Germans and Americans is so substantial that anything higher than a "3" just isn't possible. This one is probably better solo for the study of the situation than as a competitive scenario.

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