Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Or maybe just an odd attack
Author Matt W
Method Solo
Victor Draw
Play Date 2012-04-17
Language English
Scenario AirR002

So a company of paratroopers attacks some fixed defenses and then gets attacked in turn by a host of German reinforcements. Yes, this was a low odds attack but the ability of the Americans to actually hold off the counterattack is even more difficult than the achievement of the first objective.

The Americans enter the board very near one of the two objective hexes and immediately had some good luck when the strongpoint located there turns out to be unoccupied. The original troops and the arriving reinforcements take off for the second location and manage to take it just before the reinforcements arrive. The Germans realize that they only need to retake the first objective and send two platoons to retake it. The Americans push back the heavy weapons and take off to defend it.

Turn after turn of ineffectual assaults ensue during which the Americans lose two steps and the Germans lose 7 steps. The final turn ends with the key hex contested, the second objective hex retaken by the Germans but the entire force tied up by the single American company and substantially reduced

A draw seems the most likely result but it is a close play between a draw and a German victory. An American victory with neither objective being contested but held by the Americans seems very difficult to achieve.

This scenario is very similar to the same named scenario from Airborne-IE. There have been some minor changes in morale levels and the reinforcement arrivals have been made variable but otherwise it is identical. The play will end up with ongoing assaults with neither side having sufficient force to move the defenders out of the objective hexes.

Why a "3"? This is a fair and reasonable representation of the inability of an infantry force without substantial heavy weaponry and/or a morale advantage to root defending infantry out of an urban/village location. I liked the interplay of the assaults and the ebb and flow of the attack v defense as morale levels fall and rise. This is an easy solo study but not an engrossing situation.

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