Panzer Grenadier Battles on May 5th:
...none...
Another slugfest in the hedges & villages SW of Caen
Author Poor Yorek
Method Solo
Victor Draw
Play Date 2012-03-28
Language English
Scenario BeNo042

Not much to say here. A British battalion (10xINF) reinforced by a heavy company of 3xWPN + 3 4.2in mortars and two platoons of Churchill's along with AT guns hold a tightly defined section of terrain about 1600m on a side. A Waffen SS battalion is on board and in-range (even adjacent) reinforced by PzIVH's and awaiting reinforcement from a platoon of Tiger I. The Germans need to push the British out of a dug-in and town terrain position without losing six steps of their own.

Excellent German morale and decent leaders, though none with the +2 morale bonus, gave thought to a slow, patient wearing down of the British. Good rolls by the British for their artillery park put paid to that idea: indeed, the first attack, a 42-col bombardment vs. dug in Grenadiers was a '3' for an X result right off the bat. A 7-col DF roll of '2' accounted for another Gren step. The enraged SS troopers were not to be outdone: a '2' roll on the 30 DF column for a 3X almost cleared Le Bon Repos in one shot! The firepower intensity of the first fifteen minutes (i.e. die rolling on turn one) was incredible. Turn two was not dissimilar as the British had to reorganize their line rapidly and the Germans followed on, with PzIV's taking out some AT guns with DF.

The next few turns saw a return of the doldrums (6's, 7's, 8's). Then followed by carnage again.

Ultimately, the Germans did in fact expel the British well away from the objective hexes, but lost more than the maximum of 6 steps lost for a victory. Hence, a draw.

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