Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Cloning
Author Matt W
Method Solo
Victor United States
Play Date 2012-03-22
Language English
Scenario AirR016

This scenario is identical to Airborne IE #9.

The scenario calls for the Americans to protect a bridge from a large force of Germans. They need to hold the Germans away from the bridge for three hours. The Germans have enough forces to swarm the Americans and get to the bridge but if they take enough losses along the way they are liable to surrender. The Germans also have another liability in that they only have three leaders to proceed forward, losses of these leaders can have a huge effect as assault is critical to their success.

In this playing the Germans had lost one unit and one leader but had a great leader with a "10" morale which made the surrender roll hard to come by. The first roll ended up increasing the German initiative but then they took enough losses to lose that advantage and the second roll was a "9" leading to their surrender.

This was a very tense and intricate scenario from a micromanagement standpoint. Every single unit needs to be used carefully. Every advantage of terrain, and fire modifier needs to be counted. Leaders are critical. But the small force and the tactical advantage of the German force lend the scenario to a draw result in most cases. I give it a "3".

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.052 seconds.