Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Paras cum noctural troglodytes
Author Poor Yorek
Method Solo
Victor United States
Play Date 2012-03-09
Language English
Scenario WiSo020

A short, small, and quick scenario (trying to get my sergeant's stripes before Spring Break is over). US paratroopers assault an SS-held town. Scenario is entirely at night; the town is rubble: thus, sighting range is 1; DF & BF attacks reduced; and units must use entirely of movement to enter a town/rubble hex.

Thus, "softening up" of the entrenched SS was difficult, but to hold a majority of town hexes, German units were set-up only one per hex. The US tried a two-pronged attack from east and west (armor here). The usual vagaries of opportunity fire; US M4 platoons disrupted by a single gren; but finally US weight of force attains the day. The PzIVH arrives on turn four, shoots up a step of M4; then gets bogged in an assault (what, didn't see those noctural troglodyte paras in the square next door?).

By game end, US held four town hexes, contested one. Germans held two, contested one. US minor victory.

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