Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Herding the Luftwaffe
Author Matt W
Method Solo
Victor United States
Play Date 2012-02-25
Language English
Scenario GofB012

Another situation where the Nisei are basically shepherding the Luftwaffe troops north. The lower morale and undermanned Luftwaffe are charged with holding a crossroads and town against two battalions of Nisei backed by significant artillery resources. The Luftwaffe don't have much of a chance and were almost completely crushed within the first two hours of the scenario. At that point the remaining company of airmen decided to leave the field prior to becoming casualties themselves.

The victory condition which basically requires the Luftwaffe troops to dig in in the open provides the Nisei to crush their opponents with artillery and mortar fire before assaulting to clean up the mess. Again the hidden German troops were able to score some hits on advancing Americans but once contact was established the greater firepower and morale of the Americans overwhelmed the Germans.

This is not a balanced scenario but it is very evocative of the time period after the capture of Rome where the Germans fell back from position to position on their way to the Gothic Line. As the German, causing losses and delays are the real objectives although in the scenario holding ground is the idea. As the American speed of northward movement is the prime consideration and avoiding losses a secondary one. In terms of gameplay I would include a provision to reduce the victory level by one if the American losses reach 5 steps. This gives the German a reason to fight on, which the current conditions discourage.

I give this one a 3 for its "feel", but from a game play basis it might score somewhat lower.

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