Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Secret Weapons, scenario #18: Through the Desert
Author JayTownsend
Method Solo
Victor Germany
Play Date 2012-01-09
Language English
Scenario SeWp018

This is a monster scenario with over 300 counters from 1946! But still it looked interesting and I had table space available this last week or two, which I usually don’t so I took advantage of it and have been playing a lot of the larger PG scenarios that I had on my to play list.

In this scenario the Americans must eliminate and block German steps from exiting the south and they get to start dug-in which helped their armor by one modifier. The German enter from the far north edge and there are only 30 turns to complete this monster scenario and eliminate American units or exit units off the south end. Both sides have tons of Armor, Infantry, APC’s, Helicopters for spotting and lot of Off-board artillery.

At first I bring my Panthers into American M26 & M36 range which isn’t paying off as I can’t trade armor steps per armor steps, so I back those off and shot at the American armor with German Panther II’s & Jg-Panthers which have range on the American armor by three hexes and are stronger even with the American armor dug-in. So now the Americans can't just sit there and take it, so they leave their dug-in positions and try to rush their weaker armor forward to occupy the Germans armor so the American heavy armor can get into better shooting positions. All the while the Infantry on both sides keep out of the action, waiting the outcome of this armor battle. With so many armor units on both sides, the Americans strategy does not pay off and the Germans are able to punch holes through the American lines with just their armor and followed by all their Infantry loaded APC’s as all the American off-board artillery only stops a few open-top APC’s counters and the majority head south off the board and most of the American armor is burning in the desert.

In the end a Major German victory. Fortunately I own a couple extra counter sheets on a couple of my games, so I didn’t have to pull counters out of so many boxes to play this scenario. Fun scenario but this one, I could kind of see the hand writing on the wall by the way I setup the Americans and it is not one you just want to setup and try again right away, because of the size of it but these babies have to be played sooner or later! Now back to some more medium & smaller size scenarios for me.

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