Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
"Come back here, I'll bite yer kneecap off"
Author Matt W
Method Solo
Victor Germany
Play Date 2011-11-30
Language English
Scenario GofB005

Another reference to Monty Python and the Holy Grail, I'm afraid. In the movie a black (well his armor is black anyway) knight resists King Arthur's progress and is serially delimbed, despite a continued resistance involving kicking (when both arms had been removed) and head butting, when only one leg remained. Upon removal of the last limb King Arthur made to leave the area and the black knight yelled in defiance the line above.

Throughout the scene the frustration of King Arthur with the continued resistance of the completely defanged adversary built up. I now know exactly how that felt. In this scenario, a somewhat battered Nisei battalion is charged with the task of attacking a German force of roughly similar size split between a hilltop and a town. The Germans are in superb defensive ground and have more artillery than the Nisei and to top it off they have another two companies of infantry and a platoon of StuGs arriving on turn one.

Since this is only a three hour (12 turn) scenario, there is nothing for it but to try to get into the victory locations as soon as possible. The Nisei move quickly to gain assault hexes on turn two on the town and the lower slopes of the hill. They experience hideous losses (4 steps) on turn one from Opportunity Fire. On turn two they press the attacks into the town and the hill losing another 4 steps but gaining a lodgement in the town and an adjacent hex to the hill. At this point the Germans have lost no troops and the Nisei have lost nearly 1/2 their force. Consider both arms off the black knight at this point.

Turn three is the removal of the first leg as the StuG and engineers push the Nisei back out of the town and the 60 m hill hexes are cleared from the turn 2 trouble. Another five steps are thrown into the loss column but in this case the Germans actually lost two.

The black knight, excuse me, the Nisei come back to head butt the Germans with a final assault in both locations on turn 4, entering the town again and gaining another 60 m hill hex.

Finally on turn 5 (of 12) the last leg is removed as the town is cleared and the hill relieved. With only three steps remaining of non-weapon units the Nisei, while screaming about kneecaps, are no longer capable of a coherent assault and the German masses, now outnumbering the Nisei about 7 to 1, are content to let them yell their defiance from safe locations.

The Nisei morale of 8/8 permits them to continue to fight well past the point that any rational force would run away (another oblique reference to MP and the Holy Grail) and well past the point at which continued attacks provide anything more than a butcher's bill. The complete lack of the mass necessary to carry the assault makes this remarkably accurate (Read the Day of Battle by Rick Atkinson for a stunningly clear presentation of the inadequate preparation of the Americans for the style of combat they would face in the early going in Italy and the battle for Sant Angelo d'Alife in particular). I give it a 4 for the historic appeal.

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