Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Small, nasty, close quarters
Author Matt W
Method Solo
Victor United States
Play Date 2011-11-21
Language English
Scenario GofB001

The first action for the Nisei was a night assault on the town of Benevento. A two company force of Germans held the town and set up to deny quick access to the town through two hidden roadblocks. With only four hours to accomplish their task the Nisei needed to move quickly and the road seemed to be the best choice. The German strategy worked well and they maintained a lead in victory points until turn 12 (of 16) but they ultimately didn't have the strength to hold off the Americans. The first roadblock had fallen and been consumed in the first hour and the second fell 45 minutes later.

In addition to a strong infantry force the Nisei have two halftracks for fire support and assault strength and an engineer to get those important column shifts when assaulting the town.

Interestingly both sides made liberal use of their OBA and mortar support but in the dark it seemed to have at least as much impact on friendly units as on the enemy. The nighttime visibility range of "1" means that if you can fire your artillery at all there will be a chance of friendly fire.

In general, the fight was short, sharp and very nasty given the close quarters. The final VP totals were US 26, German 10 and were indicative of the late swoon of the Germans. A clear quick scenario and easy to play. I give it a "4".

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