Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
This One Needed To Go To Overtime
Author KirkH
Method Solo
Victor Draw
Play Date 2010-11-03
Language English
Scenario NoEl007

The US set up with all units in town hexes. The Germans set up in the woods to the south to try and use them as cover. The initial German assault was to the southern town hexes and they took heavy losses. Then, after causing the demoralization and routing of a US infantry unit, the Germans were able to assault and destroy the M4 in the hex and get a foothold in the city. After six turns the Germans held two of the six town hexes while their forces outside the town were taking heavy losses from the American HMG's. In the end three of the six town hexes were being contested, one was under US control, and two were under German control. Combined with the losses for both sides, the victory points were 14 for each side, resulting in a draw. One thing to note was that I forgot to use the -1 column shift night modifier for the first half of the game. It made the game bloodier, however it was probably equal for both sides. Regardless, this is a fun little scenario that warrants replaying many times. It would also be a good two player scenario that could be completed in an evening.

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