Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Surrender? Sure!
Author KirkH
Method Solo
Victor Australia, Britain
Play Date 2011-10-30
Language English
Scenario AfKo023

The Aussies set up with most of their units on the large hill, knowing that was all the Italians needed to take to win the game. If the Italians sent a sizeable force toward the small hill, the Aussies would have time to react. The Italians set up as far north as possible and immediately moved north toward the hill. The hope was to use the hill as protection as they approached the west flank of the Aussie stronghold. A lucky early OBA shot by the Italians took out two steps of mortars and crippled the Australian bombardment capability. Once the Aussies saw all the Italian units heading toward the large hill, they sent the few units defending the small hill to the west to provide support. Once the Italian infantry reached the Aussie stronghold is where the offensive ground to a halt. Australian fire caused many demoralizations and a huge number of surrenders. After a short time the Italians were left with little to conduct an offensive with. Their only hope was to eliminate seven Australian steps and get a draw. As night began to close in they used their artillery to try and get the required step losses. As the game drew to a close, the Italians were unable to eliminate that seventh step and the Aussies held on for a much deserved victory. The scenario will be very tough for the Italians to win. They have lower morale than the Australian defenders and the surrender rule means any time a unit is DM'd the whole stack may surrender, as happened in this game numerous times.

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