Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Winter Soldiers, scenario #18: Christmas at Belle Haye
Author JayTownsend
Method Solo
Victor United States
Play Date 2011-10-02
Language English
Scenario WiSo018

Kind of an odd little scenario! The problem for me with this one; is the Americans get victory points in two ways, which include eliminating enemy steps and exiting units off the north edge of the map but when setup some units are already only two hexes away from that exit point. The German get 2 point for every enemy step loss and double that for tanks but they have to slip their forces into four setup areas on the map and at least three hexes away from any American units, so in three or four turns, most of the Americans can roll off the map before Germans can do anything about it.

In my game, the Americans took out three steps of German SS PzIVH’s and rolled off the north edge of the map without too much trouble, other then losing one Infantry step, one Sergeant to some German Infantry and Mortar units attaching through the woods and the M18 to the other step of German PzIVH that was left. The Americans easily achieved a major victory. It makes me wonder if my strategy is wrong as the Germans or the Victory conditions are a bit off? I think the Americans can setup too close the exit. They just have to be within three hexes of hex 0709 and the German setup ¼ of their units in every section of the map divided by the roads.

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